![]() ![]() However, each time Jiro takes a hit, he loses points from his level total, as does using one of four magic scrolls that give Jiro a strong boost. ![]() This is key in getting highly coveted "S" rankings on every level. As long as he doesn't take damage, Jiro can boost the amount of points he gets from defeated foes by up to four times. Of course, this takes expert timing to block attacks as well as a steady eye to see the attacks coming.Īs Jiro slays foes with his blade, his multiplier meter goes up. ![]() However, you have the ability to parry virtually every attack dealt out to you. Enemies are ruthless- chucking kunai at Jiro, jumping into the air as their sword dangerous spins, shooting homing controlled missiles, and much more. Through double jumps, wall jumping, kunai throwing, and other actions, Jiro Musashi's adventure is not for the faint of heart. ![]() Shinobi requires great skill and exquisite timing in order to get through the game's eight levels. However, there are spots in the game that change the formula up poorly, such as a horse riding sequence in the middle of level one, as well as a sequence that requires you to use the 3DS's gyro sensor to tilt left and right in order to get Jiro to surf down a path of water safely. It's not too hard to argue that most of the levels are designed well, save for some blind jumps here and there. Levels themselves have a decent amount of action and platforming to keep players on their toes. It would make the game less daunting to players. I would have preferred if the Griptonite Games split up these eight large levels into 16 smaller ones. This means that if you die and lose all your lives, you basically have to redo 10-45 minutes of progress. Levels can take anywhere between 10-45 minutes on a first go. This wouldn't be so bad if said levels weren't overly long. There are unlimited continues, but you only get so many lives to work with and exhaust before you must retry the level you're on from the very beginning. The Normal difficulty is when things get a bit more challenging. In addition to that, seeing as there are plenty of blind jumps and enemies that can seemingly come out of nowhere, you can learn the lay of the land for future difficulty attempts. This is great for finding the locations of the hidden collectibles in this installment of Shinobi, the Mastery and Bonus Coins. You also get unlimited lives and continues, meaning you can explore levels while throwing caution in the wind. For example, Beginner is recommended so you can get the hang of and layout of each of the game's eight levels. There are multiple difficulties to select from in Shinobi, each providing the player with a different number of lives and continues to work with, as well as a lenient or strict amount of checkpoints. When you die, it's generally your own fault. However, by that same token, Shinobi is usually a fair game. It can be frustrating, it can be irritating, and it can make you want to pull your hair out. To get this out of the way before I begin, let me just say that Shinobi is a difficult game. Still, the scenes are presented in a cool 2D art style, so at least it's eye candy. However, this story simply comes off as one unintelligible scene after another with little apparent cohesiveness. What follows is a series of confusing 2D art displays that attempt to tell a story. Protecting against the ninja forces successfully, somehow Musashi is sent 800 or so years into the future, where Zeed controls the world. Shinobi's 3DS outing begins with Jiro Musashi's village has been attacked by a group called Zeed's ninjas. Simply titled, Shinobi, this Nintendo 3DS installment is worthy of SEGA's masterful ninja's name. In 2011, developer Griptonite Games took control of the long-resting franchise to give Shinobi's fans another new adventure to enjoy. The series was revitalized with hard-as-nails PlayStation 2 entry, followed up by a sequel called Nightshade. Shinobi was a powerhouse on the SEGA Genesis/Mega Drive and in arcades back in the day. ![]()
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